The draft for the introduction of my individual essay is focused on how an anthropomorphic character can imitate human characteristics without dialogue can appeal and relate to the audience.
How does the 3D feature film Ice age’s character Scrat use anthropomorphism to appeal and relate to the audience?
Ice age Scrat also appeals to the audience as we can understand the characters body language and facial expression which create empathy for the character. The animals face has been morphed in to a more human face to relate to the younger audience. As most 3D feature films are aimed at children, but appeal to older viewers as well, this makes it more of a family film.
I will attempt to answer this question using keywords such as body language, facial expressions and realism within 3D feature films. I will research within anthropomorphism to discover how 3D feature films imitate human characteristics to appeal to the audience using animation principles such as exaggeration to also create an interesting character. Another animation principle that is used mostly with anthropomorphism is squash and stretch to create a certain amount of realism in the animation. This is one of several of the Ice age Scrat short films showing the techniques used within animation principles such as exaggeration to appeal to the audience. From the facial expressions and body language we can relate to the emotions of the character without speech and is still interesting.
Within 3D feature films animals with dialogue has been used more frequently such as shark tale and Madagascar. Ice age Scrat is different to the other characters and doesn’t have dialogue and the audience can only relate to character from the body language and facial expression, which can create a sense of realism with the character, unlike the other characters. This can create a debate that even without dialogue the character can still appeal to the audience. Even though, to appeal to younger viewers animals with dialogue may make the animation easier for the child to understand.
Good choice on the question as you can look into more depth on more expressive attributes of your character. You could even mention other 3D silent anthropomorphic characters used in other film media. like the chipmunk from Enchanted(real world) or carpet from Aladdin.
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