Animating with a Creative Crash goon rig. The synopis for this is that a brick has been smashed through a window and the focus is on the characters reaction and movement.
Friday, 5 October 2012
Maya 3D Animation
Animating with a Creative Crash goon rig. The synopis for this is that a brick has been smashed through a window and the focus is on the characters reaction and movement.
Random Character
Just a random character I have drawn in the weeks I've been back at University. Maybe I will animate this character at a later date.
Also drawn the pose to pose action in photoshop using references as a guide to draw the dancer in proportion.
Also drawn the pose to pose action in photoshop using references as a guide to draw the dancer in proportion.
Chocallow
on photoshop and then imported them in to toonboom using the traditional 2D.
Synopis the white marshmallow doesn't realise there is a tidal wave of chocolate coming straight for them and just watches the pink marshmallow and wonders why its running/ jumping. Until the white marshmallow looks to where the pink marshmallow has come from and sees the chocolate. But the marshmallows can't get away from the chocolate tidal wave. Forming Chocallow.
Chocallow now has sound
Sam, Sally and Shadow's Adventure
If I were to animate the 2D project I would consentrate on one character instead of three. As I was animating the weather as well as character I found there wasn't much time to animate as I was still learning how to use the software for 2D cut out.
I created the weather using different layers after all that, a day before the deadline I discovered a tutorial on how to control the weather on toonboom harmony using only one layer instead of several.
Designing the characters using photoshop gave the character detail it gave them appeal. If I knew what toonboom was like first I would have created less detail and I would have used toon boom's colour palette using gradients instead of photoshop. As photoshop created a blurred edge of the character. This may have made the character easier to animate with toonboom in the period of time to animate.
Character Development
I have modified my 2D cut out characters and tested them with animation loops. I have altered my characters because when I originally created the five character loops the joints were breaking in the legs and arms. I found when animating this character it had a lot of appeal. But was difficult to animate as it had many symbols in toonboom's library and made the character more complicated to work with, than how it looks. While I was testing my character I found that walk cycles from the front were easier to control than walk cycle to the front, as I found that toon boom did not manage very well with the amount of detail and started to slow down and crash.
Sunday, 25 March 2012
Animated Character Loops
I have created on ToonBoom 5 animated character loops. I have designed this chacter on photoshop then imported the images in to toonboom.
Walk cycle
Turn and replacements to side
Jump
Turn
Walk cycle
Turn and replacements to side
Wave
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