Friday, 5 October 2012

Maya 3D Animation


Animating with a Creative Crash goon rig. The synopis for this is that a brick has been smashed through a window and the focus is on the characters reaction and movement.

Stop motion


Just a few exercises with Stop motion using a wire frame puppet.

Random Character

Just a random character I have drawn in the weeks I've been back at University. Maybe I will animate this character at a later date.

 Also drawn the pose to pose action in photoshop using references as a guide to draw the dancer in proportion. 

Chocallow

 
 
 

 
 
 
 
I was given a one week assignment to create a portmanteau animation. Ichose to animate Chocolate and Marshmallows so I combined them and created Chocallow. This is one animation that I never thought I would do for an assignment at university. After the 2D cut out torment for the pre-school animation on toon boom. I designed these basic marshmallows and the chocolate tidal wave
on photoshop and then imported them in to toonboom using the traditional 2D.
Synopis the white marshmallow doesn't realise there is a tidal wave of chocolate coming straight for them and just watches the pink marshmallow and wonders why its running/ jumping. Until the white marshmallow looks to where the pink marshmallow has come from and sees the chocolate. But the marshmallows can't get away from the chocolate tidal wave. Forming Chocallow.

Chocallow now has sound

 

Sam, Sally and Shadow's Adventure

This is the final animation for 2D cut out. The synopis for this animation is about a little boy, Sam.  His older sister, Sally and their cat, shadow go out to explore the weather. I found animating in 2D cut out challenging as toon boom does not work at its best with a lot of detail. The character were manageable. But when i applied the background toon boom became slow and unresponsive at times.This is shown with the side walk cycles as they are not at their best.
If I were to animate the 2D project I would consentrate on one character instead of three. As I was animating the weather as well as character I found there wasn't much time to animate as I was still learning how to use the software for 2D cut out.
I created the weather using different layers after all that, a day before the deadline I discovered a tutorial on how to control the weather on toonboom harmony using only one layer instead of several.
Designing the characters using photoshop gave the character detail it gave them appeal. If I knew what toonboom was like first I would have created less detail and I would have used toon boom's colour palette using gradients instead of photoshop. As photoshop created a blurred edge of the character. This may have made the character easier to animate with toonboom in the period of time to animate.

        

Character Development


I have modified my 2D cut out characters and tested them with animation loops. I have altered my characters because when I originally created the five character loops the joints were breaking in the legs and arms. I found when animating this character it had a lot of appeal. But was difficult to animate as it had many symbols in toonboom's library and made the character more complicated to work with, than how it looks. While I was testing my character I found that walk cycles from the front were easier to control than walk cycle to the front, as I found that toon boom did not manage very well with the amount of detail and started to slow down and crash.     

Sunday, 25 March 2012

Animated Character Loops

I have created on ToonBoom 5 animated character loops. I have designed this chacter on photoshop then imported the images in to toonboom.
Jump
 


Turn

Walk cycle

Turn and replacements to side

Wave