I have modified my 2D cut out characters and tested them with animation loops. I have altered my characters because when I originally created the five character loops the joints were breaking in the legs and arms. I found when animating this character it had a lot of appeal. But was difficult to animate as it had many symbols in toonboom's library and made the character more complicated to work with, than how it looks. While I was testing my character I found that walk cycles from the front were easier to control than walk cycle to the front, as I found that toon boom did not manage very well with the amount of detail and started to slow down and crash.
Friday, 5 October 2012
Character Development
I have modified my 2D cut out characters and tested them with animation loops. I have altered my characters because when I originally created the five character loops the joints were breaking in the legs and arms. I found when animating this character it had a lot of appeal. But was difficult to animate as it had many symbols in toonboom's library and made the character more complicated to work with, than how it looks. While I was testing my character I found that walk cycles from the front were easier to control than walk cycle to the front, as I found that toon boom did not manage very well with the amount of detail and started to slow down and crash.
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